Music technology

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Music technology concepts.

National 3

Technological terms

Technological terms introduced at National 3 are Beat, Capture, Channel, Distortion/overload, Dry, MIDI, Sequenced data, Session log, Track, Virtual instrument tracks, Volume and Wet.

Controls and effects

Controls and effects introduced at National 3 are Delay, Equaliser (EQ), Gain, Monophonic, Panning, Playback, Record, Reverb, Stereophonic, Time domain effects and Trim.

Processes

Processes introduced at National 3 are Backup copy, Format, Mix, Normalising, Sample, Save, Stereo master and USB port.

National 4

Technological terms

Technological terms introduced at National 4 are Apps, Arrange window, Arrangement, Clipping, Feedback, File management, Intro/outro, Lead vocal, Popping and blasting, Sibilance, Take and Tempo.

Controls and effects

Controls and effects introduced at National 4 are Compression, Compressor, Effects (FX), Expander, Expansion, Fader, Line level, Microphone level, Tone control and Transport bar/controls.

Processes

Processes introduced at National 4 are Click track, Copy, cut and paste, Effects pedals, Export, Final mix, General MIDI, Guide vocal, Import, Input, Mute, Output, Overdub, Peak, Sequencer, Signal path, Synchronisation and .wav/.aiff files.

National 5

Technological terms

Technological terms introduced at National 5 are Cyclical, Glitch, Hum, Playlist, Sampler, Sound card, Spillage/leakage, Toolbox and Transpose.

Controls and effects

Controls and effects introduced at National 5 are Auxiliary input/output, Auxiliary send/return, Boost, Chorus (effect), Close mic'd, Cut, dB (decibels), Gated reverb, LFO, Noise gate, Pitch bend and Punch in/out.

Processes

Processes introduced at National 5 are Beat matching, Digital processor, Drop in/out, Export, Fade in, Fade out, Import, Latency, Locators, Markers, Multi-effects processor, Quantisation and Vocal enhancer.

Higher

Technological terms

Technological terms introduced at Higher are Ambience, Clipping, File compression, Impedance, Parameters, Patch, Proximity effect, Simulator, Track object and Velocity.

Controls and effects

Controls and effects introduced at Higher are Cut-off frequency, Equalisation (EQ), Flanger, Limiter, Modulation controller, Phaser, Portamento, Post-fade, Pre-fade, Shelving EQ, Signal-to-noise ratio, Time compression/expansion and Triggering.

Processes

Processes introduced at Higher are ADSR envelope, Crossfade, Filter, Insert point, Plug-ins, Sample editor, Sample frequency and Threshold.